Recently, a Dota 2 professional player made it to the list of TIME Magazine’s 30 Most Influential teenagers. That’s right, a teenager playing Dota 2 made it alongside Olympic gold medalist Simone Biles, political activist Malala Yousafzai, and US presidential daughters Sasha and Malia Obama as 2016’s most influential teens.
Syed Sumail Hassan, who goes by the nickname SumaiL, is a professional Dota 2 player of the Team Evil Geniuses. At the age of 17, this teenager broke into the professional scene, made a mark to thousands, if not millions, of fans as Dota 2’s boy wonder, and now received an acclamation from TIME Magazine. He is the only Electronic Sports (eSports) player to make it to the list, and he stands side-by-side young actors, singers, entrepreneurs, activists and celebrities.
Dota 2 is a game by Valve Corporation, and has grown by millions in terms of player audience. Most especially, it is the largest eSport by far. Dota 2 (Defense of the Ancients 2) is a 2011 revival of the Multiplayer Online Battle Arena (MOBA) of its first iteration taken from the Warcraft 3 franchise.
Held in Key Arena Seattle, its recent premier tournament, The International 2016, has just hosted a collective prize pool of more than USD 20,000,000. For 2016, the Chinese team Wings Gaming has won the tournament and took home USD 9,139,002.
Hassan’s team Evil Geniuses, who reigned in The International 2015 (taking home USD 6,634,661), has finished this year’s as second runner-up (taking home USD 2,180,898).
Dota 2 is the biggest eSports event by far, but the whole of eSports itself is growing in terms of popularity. For example, Dota 2’s biggest competitor, League of Legends, has recently held its World Championship in Madison Square Garden, New York – a venue that can house about 18,200 viewers. Another Valve eSports game, Counter Strike: Global Offensive, which was also held in New York, is also an extremely famous event in terms of viewership and prize pool.
As eSports events start to increase commercial opportunities in New York, California and throughout the World, its huge audience made someone like Sumail Hassan as a truly influential personality.
SumaiL broke into the scene from being a “pub-star” in public matches to making it to the leaderboards of the best player with the highest win rate in the most highly-skilled match-ups. He then became inducted in the Evil Geniuses training program, and eventually became that 15-year old official mid-laner for EG. SumaiL was subbed in the official roster when Evil Geniuses’ former frontliner Artour Babaev left the team. Consequently, Hassan is the main man of Evil Geniuses as the team looked to participate in the Dota Asia Cup (DAC) 2015.
Aside from numerous successful tournament finishes, Hassan is a known personality for the Dota 2 scene by being one of the top streamers with the most viewership.
“Hassan has become the youngest person ever to earn $1 million playing competitive video games, making him a phenomenon in the rapidly growing world of “e-sports.”,” Sean Gregory from TIME wrote. “Hassan’s game of choice is Dota 2, in which experts say he’s a Michael Jordan-like figure in terms of skill. But despite his rising profile, he still puts family first: Hassan recently used some of his prize money—now at $2.3 million and counting—to buy a house for his parents and five siblings, with whom he moved to the U.S. in 2014.”
DAC of February 2015 was his first LAN tournament – he was only promoted to the official EG lineup in January 2015, and he already gained international acclamation because of his signature-style hyper-aggressive Storm Spirit plays. Four day before his 16th birthday, he was already a champion mid-laner for that USD 1.2 Million prized event.
SumaiL continued to be successful with Evil Geniuses, winning LAN tournaments such as Dota Pit Season 3. Later on, he won The International 2015 at the age of 16.
Now, he is still part of the lineup of Evil Geniuses, who recently finished as 3rd placers of The International 2016 and champions of MarsTV Dota League Season 2. His approximate total (and individual) earnings reach about USD 2,310,582.
As a gamer, you have always wanted to bring out the warrior, the battler and the strategist in you. You craved for that gut-wrenching excitement when you beat an opponent flawlessly. If you are the full-blooded gamer you say you are, you have definitely played Tekken at some point in your gaming life.
Tekken has taken the game industry by storm during its initial release in 1994. With the rapid technological advancement of the 21st century, this institutionalized game has made history in the video game industry as the first fighting game that used 3D Digital animation.
The creative developers of Namco are the gaming geniuses behind one of the greatest and most successful fighting games in history. Their success even resulted to three animated films and one live action adaptation.
For gaming fanatics – Tekken’s evolution since its historical release 22 years ago is worth studying.
The Birth of Tekken: December 09, 1994
In this year, your favorite fighting game made its debut as an arcade game. The creative geniuses behind Tekken started with the idea of creating 3D character models. Later on, they integrated texture mapping, bringing in more life to the already action-packed game.
A few months after the release of Tekken, Namco announced that they wanted to keep the momentum of the success of the game. As such, in March of 1995, they released Tekken to PlayStation. This is exactly when Tekken’s remarkable innovations began.
Tekken 2: August 3, 1995
Namco released Tekken 2 on August 3, 1995, and the fighting game sequel had sold for more than three million copies around the globe. Despite an initial release in the previous year, Tekken 2 still supremely reigned in the gaming industry.
During its time, Tekken 2 was considered as one of the best fighting games in terms of game play, game modes, graphics and overall player experience. As such, Namco raised its battle plan to the next level by enhancing the then intuitive and interactive character control system. The franchise made a good impact on the gaming community since Tekken 2 did not try to be just another Street Fighter rip-off. Graphics-wise, though, the game was already ahead of its time. The animation still had a long way to go as it still appeared to be too blocky and needed more fluidity in the character’s movements.
Tekken 3: March 20, 1997
Namco continued rampaging the gaming world through the release of the third installment of the Tekken series. Senior gamers first experienced Tekken 3 during its release as an arcade game in the year 1997. The year after, Tekken-fanatics enjoyed the game in PlayStation. As such, the video game now holds the record as the first game under Namco that used Namco System 12 hardware.
You may be a fan of Jin Kazama, Ling Xiaoyu, Julia Chang, and Hwoarang. If so, you would find it interesting to know that they debuted in the world of the Iron Fist in Tekken 3.
With the 3rd version, you can now trace how their combos fair and have improved through the years! The animation also became smoother in this version, and it also paved more ways on how players can manipulate their favorite avatar..
Tekken 4: September 23, 2002
Some say that third time’s a charm, and the fourth is a big leap of faith. This is what Namco hoped for as they released Tekken 4. Just like you can compare each version of Tekken to the next, you can do a good wordpress hosting comparison with different hosts.
In this version, players can now move around the arena and can even use the “parts” of the playing field..
In line with the game’s 6th anniversary, Namco allowed the players to customize their own fighter in order for them to have a more personal connection with the characters. You can already change the accessories, clothing, and other character elements that can make your character appear the way you wanted him or her to be.
At this stage, it’s impossible that you have not met Asuka Kazama, Feng Wei, Jack-5, Raven, Roger Jr., Devil Jin and Jinpachi Mishima as this installment served as their game debut.
Tekken 5 Dark Resurrection: November 15, 2004
Tekken 5 received a boost in its gameplay as it marked the first decade of Tekken series in the gaming industry. Tekken 5 was considered special to the extent that Namco created a Tekken 5.1 – Tekken: Dark Resurrection. It was available to play in more modern game consoles like PlayStation 3 and PSP, and the version guaranteed crisp graphics and character response were really good!
Tekken also introduced three new fighters in Dark Resurrection: Armor King II, Emilie de Rochefort or popularly known as Lili, and Sergei Dragunov. The gameplay of this version brought you chills down your spine with its additional twelve more rankings in the Arcade Battle. Overall, the 5th version was more challenging as compared to the previous installments.
Tekken 6: November 26, 2007
In this version, Namco initially decided to limit their gaming audience, making it exclusively for PlayStation 3. Then again, due to insistent public demand, the Xbox 360 port was released the same year that Tekken 6 entered the market.
This version stood atop higher grounds than its predecessor installments, especially with its multi-platform feature. This feature can be accessed through the multi-tiered stages and bound system. You could also connect to the internet, and if you were using an Xbox 360, you could fight with another person who was using a PlayStation 3, giving a more dynamic connection between players in any part of the world.
Your favorite characters Zafina, Leo Kliesen, Miguel Caballero Rojo, Robert “Bob” Richards, and Jack-6 were introduced in this version.
Tekken 7: February 18, 2015
With even better graphics and gameplay, Tekken has reached its 7th release courtesy of the rapidly expanding and well-established Namco. Throughout the years, the developers have been making their mark in the gaming community.
And they strengthened that mark with another groundbreaking expansion.
The updates in the Tekken 7 focus on the 1-on-1 battles, and more interactive improvements in arcade battles.In-game features have been added to increase the level of gameplay and add a more worthwhile gaming experience.
In this version, you can try Rage Art, battle move that allows you to execute more power combos that your opponent cannot block.
Also, you can continue attacking your opponent even though he or she is punching your character, through Power Crush. This game feature simply allows you to put in damage to your opponent while being under attack yourself.
Another feature added in the latest version of Tekken is the Screw Attack. This feature allows you to make sideway moves and attack even if your opponent is still in the air. However, it does not allow you to execute any combo attacks.
Namco is still on its warpath in delivering the best fighting game in the market. True enough, they are set to bring the next Iron Fist Champion with the release of Tekken 7.1, or more aptly named Tekken 7: Fated Retribution. The game is expected to be released in Japan this July 2016.